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Bonus Toolkit
Contains all of the following tools...
- Blocks - Hundreds of 2D and 3D Blocks with samples of the thousands available in the optional block libraries
- Nav File Generator - A tool designed for adding your own blocks to Navigator
- Text Tools - Label lines, label arcs, import/export text, array numbers, align text, trim around text
- Autolayer - Helps you create and manage layering systems. As you draw, Autolayer organizes the parts of your design onto layers that you have defined. It allows you to create custom layering systems or choose from various industry standard layering schemes (such as AEC, AIA short and long formats, and more).
- Parallel Lines - Creates multiple parallel lines using the width and line justification you specify. You can draw parallel lines or select line entities and change them into parallel lines. As you draw parallel lines, you can change the width and justification (center, left, or right) at any segment, plus it draws end caps.
- Multilines - set up templates for drawing two or more parallel lines, and create two or more parallel lines using one of your templates.
- XLT Clean - The XLT Clean command allows you to clean up intersections made by two sets of parallel lines. It provides the functionality of the separate X Clean, L Clean, and T Clean commands in a single command.
- X Clean - Cleans up X intersections of parallel lines.
- L Clean - Cleans up L intersections of parallel lines.
- T Clean - Cleans up T intersections of parallel lines.
- Parallel Poche - adds poches to parallel lines. You can fill the parallel lines using solid fills or hatch patterns.
- Glue Line - Join two separate lines into a single line. The resulting line is the longest of the four possible lines that can be defined by the endpoints of the original lines. The two original lines need not be colinear or parallel to each other to use the Glue Line command. Once the command creates the new line, it erases the old lines. The new line's properties (layer, linetype, color) match the properties of the first line selected for gluing.
- Block Edit - Make changes to a block, including editing parts of a block, adding objects, and changing attributes. Then you can redefine the block to include your changes.
- Swap Specifications - Changes specifications for blocks in a drawing.
- Search/Replace - Find and replace one inserted block with another block. It does not redefine either block.
- Block Properties - Redefines the properties (layer, color, linetype) of all the entities of one or more blocks (plus all of their nested blocks).
- Block Count - Counts the occurrences of specific blocks in a drawing. Use this command to obtain counts of furniture, fixtures, or any block in a drawing.
- Block Update - Updates the blocks in the current drawing to match those in a specified directory. This command is helpful if you have changed several standard blocks and need to update your drawing to reflect the changes made to the blocks on disk.
- Wblock Multiple - Writes a set of blocks selected from the screen or all the blocks defined in your drawing to disk. This command saves you time when you have several blocks to send to disk. Instead of writing each block individually, you can specify the blocks in a selection set or specify all the blocks in the current drawing. Wblock Multiple is especially useful if you create your own block libraries.
- Block Info - displays information for a block inserted using the Navigator.
- Convert to 2D Plan - Exchanges 2D blocks for 3D blocks.
- Convert to 3D Model - Exchanges 3D blocks for 2D blocks.
- Blocks - Hundreds of 2D and 3D Blocks with samples of the thousands available in the optional block libraries
- Steel Detailing - Hundreds of metal Studs, Joists, and Track in profile.
- Fasteners - Hundreds of screws, bolts, and nuts.
- Annotation & Detail Symbols - Hundreds of symbols for annotating drawings.
- Clone Object - Allows you to create a new object by selecting an existing object that you wish to clone (duplicate) with the same properties.
- Clone Reset - Sets the current object properties to match selected objects.
- Flatten - Moves all selected objects to the new elevation.
- Layer by Entity - Allows you to freeze one or more layers by selecting entities on the layers you wish to freeze, turn off one or more layers by selecting entities on the layers you wish to turn off, lock or unlock one or more layers by selecting entities on the layers you wish to lock or unlock, and set the current layer by selecting an entity that is on that layer.
- Vplayer by Entity - Allows you to freeze or thaw specific layers in one or more viewports, reset the visibility of specific layers in one or more viewports to their current default settings, and set the default viewport visibility.
- Layer by Dialog - Allows you to freeze or thaw one or more layers by selecting them in a dialog box.
- Layer Style > Save - Displays the current layer settings for the drawing.
- Copy Rotate - Combines copy and rotate into one function
- Move Rotate - Combines move and rotate into one function.
- 3D Rotate - An easy way to rotate objects about the X, Y, or Z axis. Rotating entities in 3D space can be difficult, but 3D Rotate makes this task easier. This command allows you to select an individual block or one or more objects and rotate them about a specified point. If you select an individual block, you can rotate it about its insertion point or about a specified point. If you select one or more entities, you can rotate them about a specified base point.
- Group Curve - Allows you to modify one or more polylines by specifying a new uniform width for the polylines, converting the polylines into smooth curves fitting all the vertices of the polylines, converting the polylines into spline curves and removing the curves generated by the fit or spline curve options.
- Group Join - The Group Join command allows you to join a group of polylines, lines, circles, or arcs into a polyline.
- Face to Pface - The Face to Pface command allows you to select a group of 3D faces and turn them into a single polyface mesh.
- 3D Face Edge > Off - The Off command hides the edges of 3D faces. This command is useful for cleaning up complex 3D models to improve their appearance when hidden or rendered.
- 3D Face Edge > On - The On command redisplays one or more hidden 3D face edges that you specify. This command repeats to allow you to continue redisplaying edges.
- UCS Utility - Navigator's UCS Utility command adds the ability to:
Create a UCS icon which represents the user coordinate system you create. You can place the UCS icon anywhere in a drawing and modify the icon as desired.
Change between different user coordinate systems by selecting a UCS icon.
- Perspective View - builds a perspective view based on a selected camera position, target position, and lens length. This command provides an "I want to stand here and look there" approach to the DVIEW command.
- Cameras - allows you to create cameras in AcceliCAD. You can use these cameras to create slide shows or wireframe animations within AcceliCAD.
- Make Slide Show - you specify one or more cameras to create a slide show from the current model. You determine whether the slide show produces hidden, shaded, or wireframe images.
- View Slide Show - The View Slide Show command allows you to view a slide show (slide library).
- Tabulated Surface - create a complex surface from a profile and a path. This command generates the surface as a single, polyface mesh.
- Rotate Crosshairs - The Rotate Crosshairs command rotates the crosshairs to a specific angle. You can specify the angle by selecting an entity that is drawn at the desired angle, by picking two points to define the angle, or by entering the desired angle.
- Paint - Draws random lines on the screen as you move the cursor
- XY Box - The XY Box command allows you to draw a rectangle by specifying the location of one corner, the width, and the height. If the crosshairs are at an angle, the command rotates the rectangle.
- XY Line - The XY Line command allows you to draw orthogonal lines that alternate between the X and Y directions
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